该资源由用户: 七濑傲双 上传 举报不良内容
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book`s web site.
如果您对该资源产生疑虑,欢迎您 点击此处 举报不良内容。 希望我们能共建一个文明社区!感谢您的合作与支持!