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This book is the third collection of articles originally published in the IEEE Computer Graphics and Applications journal. All of these articles, of course, have something to do with computer graphics. The first four were originally written at Caltech and describe how I drew planets for the JPL flyby movies. The rest of them were written after I came to Microsoft Research and cover a pretty wide range of topics, from assembly language optimization for parallel processors (Chapter 7) through exotic usage of C++ template instantiation (Chapter 18) to theoretical mathematics (Chapter 20). There should be something in here for everyone.
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